﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Buddy;
using Buddy.Swtor;

namespace WingIt.Routines
{
    //This is for every class
    class Global
    {
        public static bool IsInCover { get { return (BuddyTor.Me.HasBuff("Crouch") || BuddyTor.Me.HasBuff("Cover")); } }
        public static bool IsInGroup { get { return Helpers.Group.Count() > 1; } }
        public const int energyMin = 65;
        public const int cellMin = 8;
        //public const int 
        public const float rangeDist = 2.8f;
        public const float meleeDist = 0.35f;
        public const int lowHeal = 85;
        public const int midHeal = 50;
        public const int highHeal = 30;
        public const int HealthShield = 90;
        public const int HealthCritical = 40;
    }
}
